Future hands

Just because our human bodies have these particular hands, it doesn’t necessarily follow that they are the only kinds of hands our brains could ever be good at using.

While it is true that our brain’s parietal lobe provides massive computational machinery for assisting in manipulating objects with our hands and fingers, it is not necessarily true that the parietal lobe evolved only for these particular human hands, with their five jointed digits and single opposable thumb.

Evolution is parsimonious, since it proceeds via a kind of haphazard hill-climbing algorithm. It’s much more economical (and reachable through the random walk of evolutionary steps) for a brain to encode a set of general procedures for individual learning, than to hard-wire into our neurons all the particulars of specific grasps and gestures.

We see something similar in spoken language. Human children have evolved to learn any language that follows a common set of procedural rules, not any one specific language such as Japanese or Serbo-Croation.

This loose coupling suggests an intriguing possibility: As our technology continues to advance to the point where we will be able to have the sensation of physical manipulation — as well as gestural communication with each other — using whatever bodies we choose, perhaps we will evolve those virtual bodies in various ways.

It might be more useful to have tentacular fingers, or two thumbs on each hand, or something even more radically different. In a sense this question comes down to understanding the functional set of learnable procedures encoded in our parietal lobe, since any modification to our virtual bodies that is not supported by our brain’s hardware will not gain wide acceptance.

There is certainly precedent for looking at such things. In particular, something analogous has happened throughout human history in the evolution of musical instruments. The variety of extant musical instruments is vast, yet no instrument will survive from one generation to the next unless our brains can control our hands when playing that instrument. In a way, the corpus of popular musical instruments serves as a kind of functional roadmap of our brain’s parietal lobe.

If, after mastering the underlying technology, we manage to “physically” evolve the virtual bodies with which we will communicate in cyberspace, that will lead to all sorts of fascinating questions. For example, I wonder what it will mean for the future evolution of musical instruments.

Artists create audiences

Today Vi Hart told me of a thought by the great recently deceased anthropologist Ted Carpenter, which she paraphrased as “Artists don’t address audiences, they create audiences”. I spent some time this evening tracking down the original statement itself:

“Artists don’t address themselves to audiences; they create audiences. That artist talks to himself out loud. If what he has to say is significant, others hear & are affected.” — Edmund Carpenter, in his foreword to ‘They Became What They Beheld’

When I think about Vi’s work, or the works of Picasso, or Woolf, or Schoenberg, or Louise Bourgeois, or Jackson Pollock, or other true originals, I realize that this is a nice way to describe the difference between art and entertainment. Entertainment attracts an audience by making people comfortable — by showing people what they were already expecting to see.

Art creates an audience by making people uncomfortable — by teaching a new way of seeing.

Family drama

I saw a film last night on DVD, one I had been meaning to see for a while.

The basic plot is simple: A middle-age married couple, married for twenty years, have been raising their two wonderful teenagers. During a time when the parents are going through an emotional crisis in their relationship, a charming interloper enters their lives, acts very friendly, forms an emotional bond with their kids, and then starts a clandestine affair with one of the parents.

In the end, the family survives. The couple realize they need to get past the betrayal of the affair (and the crisis between the two of them that had made such a thing possible), and focus instead on treasuring the many years of love and hard work they’ve put into their marriage and into raising their two wonderful children. The interloper is firmly told to leave.

Seems simple, right? The immense amount of loving effort that goes into two people raising their kids and building a family is vastly more valuable than the empty promise of escape offered by an amour fou. I mean, who would ever think otherwise?

Yet as I look at reviews of this film on the internet, I’ve seen a shocking amount of vituperation leveled at this movie. People who watched the film seem angry that the couple do not break up. Some reviewers are furious that the stranger who casually sailed into their lives, who had put no work into building a family, or in providing for and caring for those two children all those years, is cast out. I’ve rarely seen so many angry reviews of a film on the internet.

I suppose at this point I should confess that there’s something I’m not telling you. Something that in a sane world shouldn’t make any difference. But then, we don’t live in a sane world.

We make things with our hands

Speaking of hands…

Over the course of several million years, the brain that has co-evolved into the human brain alongside hands that have evolved into human hands. The parietal lobe in our brains is very large, and contains powerful special-purpose neural machinery to support dextrous manipulation with our hands and fingers. The entire rise of civilization itself can be linked to our steadily improved ability to make things with our hands.

Oddly, our society has — at least temporarily — moved away from embodiment in its information technology. More and more we communicate with each other as abstractions, through simple swipes and taps on little glass screens that use only a fraction of our hands’ enormous expressiveness. The design industry now relies on such software packages products las AutoDesk’s Maya to create three dimensional forms, which force human creativity to be expressed through data tablets and touch-pads — poor substitutes for the vast expressive power of the human hand.

At some point we will figure out how to reverse this trend toward disembodiment, and then we will get the best of both worlds. Perhaps one measure of the eventual success of our information technology will be the extent to which it lets us fully utilize these magnificent brains of ours, to do the sorts of things for which they have so exquisitely evolved.

Today’s visitor

Today our lab was honored by a visit from Dr. Ikalu Taw’tute, developer of the antigravity drive on Pandora. As you can see from the picture, his hands are rather large, though he did a very good job of holding one of our tiny Earth coffee cups.

It turns out that the Na’vi very much enjoy coffee. Their body chemistry is different from ours, and caffeine actually relaxes them.




 

Dr. Taw’tute was kind enough to write down for us, in our own mathematical symbols, the underlying principle behind his anti-grav drive. I noticed that they use τ rather than π in their mathematics, which is very civilized of them. Unfortunately, the last part of the equation is cut off in the photo, so you won’t be able to duplicate the drive.

Unless, of course, you manage to get your hands on some unobtanium.

Multiverse movies

Little kids watch the same movie over and over again, never getting bored. But the grown-up mind seems to require a different kind of stimulation. For adults, most movies become “used up” after the first viewing. Of course there are exceptions to this. For example, I can see Casablanca or Blade Runner endlessly and never get bored. But I can’t do that with most films.

I suspect that eventually the technology will exist to allow filmmakers to create mutable films — movies that can end in different ways when you watch them multiple times. I’m not saying this will be easy, I’m just saying it will probably happen at some point in the future. Creating such multiverse movies will involve all sorts of techniques that either do not yet exist or are still in their infancy, such as accessible procedural narrative tools for authors, and a much better level of “digital actor” technology than we have today.

When that day comes, I wonder whether people will look back on the movies from our time, with their unchanging plots, fixed character arcs and immutable outcomes, and perceive them in much the way we now regard silent films — as a fascinating yet quaint reminder of a vanished era.

The irony of storms

Here I am, safe and snug inside, listening to the howling winds and pounding rains of Hurricane Irene as it vents its fury. And I am reminded once again of the strange irony of storms.

Ever since I was a child, I’ve loved to lie safe in my bed at night during a summer storm, seeing the flashes of lightning out my window, listening to the powerful crashes of thunder as they rolled majestically across the land. I used to marvel that the thunder sounded exactly like God bowling.

The fiercer the storm, the louder the lashing rain against the window, the more I liked it. I think there was something about experiencing this while snug and warm in bed, protected by the powerful shield of my parents’ house, that made it clear how fortunate I was to be loved and safe and protected.

I know that not everyone is as fortunate, and that by the time this day is done Hurricane Irene will have taken her victims, as hurricanes do. Yet as odd as it must seem, there is a part of me even now, listening to the ebb and flow of the raging storm, feeling the power of the elemental forces just outside my window, that journeys back to that time long ago, and becomes a child who is warm and safe, and loved.

The future of cameras

The other day I was in a conversation in which somebody wondered whether camera chips would keep increasing in resolution. After all, when you can already take a picture with 20 million pixels, why bother to go higher?

At which point it occurred to me that an affordable sensor element with 100 million pixels, or even more, would be very useful. Not for taking pictures of higher resolution, but for changing the nature of cameras in a more fundamental way. If I had a sensor with a vast number of pixels, I would put an array of little lenses over it. with each lens having just a modest number of sensor elements behind it (say, a million or two).

There are two important things about this scenario: The first is that each little lens is in a slightly different position. Those slight positional differences allow the camera to capture an entire lightfield. Once you have a lightfield, you can reconstruct the 3D shapes of things, or selectively kick various objects out of focus in software, or all sorts of other cool things you can’t do with a conventional camera. This is essentially the magic sauce behind the Stanford spinoff company Lytro.

But the other cool thing about this scenario (and Lytro hasn’t figured this out yet, but they will soon, or else somebody else will), is that you can make a camera that’s totally flat, like a credit card. Because those tiny little lenses don’t need the long focal length of a big lens — they only need to be a small fraction of an inch in front of the sensor element. Just take that flat credit card out of your wallet, hold it up, and you can start capturing rich lightfields.

This is both good news and bad news. The good news is that a whole new class of extremely cheap cameras which can capture reality far better than today’s cameras will be everywhere — on clothing, wallpaper, floor tiles, stick-on decals — anywhere there is a surface.

The bad news? Well, reread that previous paragraph and think about the implications. The good news is the bad news.

The day before

One odd thing about a hurricane is the fact that you know it’s coming. The city has emptied out. No flashlights are left in stores anywhere. The weather now, as it often is the day before a hurricane, is warm and calm and clear.

Most memorable events sneak up on you, but not a hurricane. We pretty much know the general outline of what’s going to happen here — the howling winds, the unbelievable amount of rain that will fall in just one day. We know to stay indoors, to stock up on food and water, and to keep all the windows closed.

Of course we don’t know where things will go wrong, or for whom. Most of us will be just fine, but some people will be unlucky — some more unlucky than others.

Don’t get me wrong, we’re pretty fortunate here in New York. The worst of the storm is spending itself down in North Carolina, and up here we will get the diluted version.

But as Mercutio once said: “Tis enough. ‘Twill serve.”

Signs

Two days until Hurricane Irene reaches New York City.

It’s so strange that the only hurricane to hit this town in years comes on the heels of our first earthquake in years. It’s as though we are living through an age of signs and wonders. Next thing you know, it’s going to rain frogs.

Although, this being New York, it will probably rain bagels. Which, come to think of it, would be rather nice.