{"id":11803,"date":"2013-03-29T19:11:26","date_gmt":"2013-03-30T00:11:26","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=11803"},"modified":"2013-03-30T06:43:20","modified_gmt":"2013-03-30T11:43:20","slug":"game-developers-conference","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=11803","title":{"rendered":"Game Developer&#8217;s Conference"},"content":{"rendered":"<p>The Game Developer&#8217;s Conference has been surprising in a number of ways.  I realize that talking about games has greatly evolved &#8212; it is no longer merely talking about games.<\/p>\n<p>Discussions here have ranged from political advocacy to real life love stories to social interventions to philophical speculations to mathematical explorations to comedy routines to literary extrapolations.<\/p>\n<p>Speaking of the latter, today Richard Evans and Emily Short presented their wonderful interaction fiction system <a href=http:\/\/www.versu.com\/ target=1>Versu<\/a>, which lets you converse with Jane Austen&#8217;s characters, and you can even mix them with characters from very different cultures and literary genres to see what will happen (imagine Mr. Collins at a dinner party with a character from &#8220;Office Space&#8221;).<\/p>\n<p>At the end of their presentation, Richard (who was previously the A.I. designer for <i>The SIMS<\/i>), summed up the possibilities by asking: &#8220;Suppose Buffy the Vampire Slayer, Mr. Darcy and Queen Victoria were stuck in an elevator.  What would they talk about?&#8221;<\/p>\n<p>When he said this, I remember thinking to myself that the answer was obvious.  They would all be saying: &#8220;That phone booth was a lot larger on the inside than it looked from the outside.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Game Developer&#8217;s Conference has been surprising in a number of ways. I realize that talking about games has greatly evolved &#8212; it is no longer merely talking about games. Discussions here have ranged from political advocacy to real life love stories to social interventions to philophical speculations to mathematical explorations to comedy routines to &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=11803\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Developer&#8217;s Conference&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/11803"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11803"}],"version-history":[{"count":5,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/11803\/revisions"}],"predecessor-version":[{"id":11808,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/11803\/revisions\/11808"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11803"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}