{"id":11880,"date":"2013-04-07T22:16:22","date_gmt":"2013-04-08T03:16:22","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=11880"},"modified":"2013-04-07T22:17:18","modified_gmt":"2013-04-08T03:17:18","slug":"easter-eggs","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=11880","title":{"rendered":"Easter eggs"},"content":{"rendered":"<p>Computer games have a concept of &#8220;easter eggs&#8221;.  These are hidden puzzles that are not officially part of the game.  If you make a move in a certain way, or open a cabinet at just the right moment, something surprising might happen &#8212; a hidden message perhaps, or a spectral visitation from the game&#8217;s creator.<\/p>\n<p>There is an entire sociology around easter eggs.  Fans share them with each other, webpages are devoted to their secrets and mysteries, and occasionally a highly inappropriate easter egg pops up that was never intended for the release version of the game (much to the embarrassment of the game&#8217;s publisher).<\/p>\n<p>I wonder whether it would be possible to design a computer game solely around easter eggs.  Could one build a game for which the entire reward structure consists of finding arcane hidden messages and surprises?<\/p>\n<p>If such a thing already exists, I suspect somebody reading this will helpfully point it out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Computer games have a concept of &#8220;easter eggs&#8221;. These are hidden puzzles that are not officially part of the game. If you make a move in a certain way, or open a cabinet at just the right moment, something surprising might happen &#8212; a hidden message perhaps, or a spectral visitation from the game&#8217;s creator. &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=11880\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Easter eggs&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/11880"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11880"}],"version-history":[{"count":3,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/11880\/revisions"}],"predecessor-version":[{"id":11883,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/11880\/revisions\/11883"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11880"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11880"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11880"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}