{"id":15188,"date":"2014-09-14T18:20:41","date_gmt":"2014-09-14T23:20:41","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=15188"},"modified":"2014-09-14T18:20:41","modified_gmt":"2014-09-14T23:20:41","slug":"4d-superhero","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=15188","title":{"rendered":"4D superhero"},"content":{"rendered":"<p>Last weekend I spent some time with Marc Ten Bosch, and got to see him demo his 4D game <i>Miegakure<\/i> several times.  It&#8217;s a wonderful game, with a simple premise:  Your character lives in a four dimensional world &#8212; one vertical dimension plus three horizontal dimensions.<\/p>\n<p>At any given time you can see only two of the three horizontal dimensions.  However, you can rotate between two of those dimensions at will.<\/p>\n<p>So you are always within some three dimensional &#8220;slice&#8221; of the game&#8217;s 4D world.  But because you can rotate that slice, you have tremendous freedom of motion within the full four dimensional space.<\/p>\n<p>Today, thinking back on the game, I thought that it might be fun to make a movie where the hero has a similar ability.  Even in our plain-old 3D world, this would be an interesting superpower to have.<\/p>\n<p>After all, if I rotate my 3D body so that part of me sticks out into a fourth dimension, then I can make myself perfectly flat within our own world &#8212; like an infinitely thin piece of paper.<\/p>\n<p>This would give me the superpower of sliding between cracks, or fitting into impossibly thin places.  For example, I could hide behind a bookshelf, or slip through a sliding door.<\/p>\n<p>It might be fun to frame each shot so that the character with these superpowers is always fully dimensional to the audience, becoming &#8220;thinner&#8221; only in the dimension perpendicular to the screen &#8212; the one that we cannot see.<\/p>\n<p>That would allow us to share our hero&#8217;s point of view.  It would also mean that all the special effects could be done through simple image compositing.<\/p>\n<p>Now all we need is a good script&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last weekend I spent some time with Marc Ten Bosch, and got to see him demo his 4D game Miegakure several times. It&#8217;s a wonderful game, with a simple premise: Your character lives in a four dimensional world &#8212; one vertical dimension plus three horizontal dimensions. At any given time you can see only two &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=15188\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;4D superhero&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15188"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15188"}],"version-history":[{"count":1,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15188\/revisions"}],"predecessor-version":[{"id":15189,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15188\/revisions\/15189"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15188"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15188"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15188"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}