{"id":15863,"date":"2015-03-21T17:37:02","date_gmt":"2015-03-21T22:37:02","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=15863"},"modified":"2015-03-21T17:37:02","modified_gmt":"2015-03-21T22:37:02","slug":"npcs-on-the-holodeck","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=15863","title":{"rendered":"NPCs on the Holodeck"},"content":{"rendered":"<p>Let&#8217;s fast forward to a time when technology has advanced to the point where we can share a fully immersive virtual world.  We can walk around &#8212; or fly around &#8212; at will, pick up objects, have eye contact with each other, and all the while feel perfectly comfortable hanging out together in that physically plausible alternate space.<\/p>\n<p>Now suppose that we decide it would be fun to populate that space with virtual beings &#8212; what in computer parlance are called &#8220;non-player characters&#8221;, or NPCs.  What do you suppose they will be like?<\/p>\n<p>In particular, will they be as photo-realistic as we can make them?  Will they be indistinguishable from us humans in every way &#8212; or at least, indistinguishable from the avatars of ourselves and each other in this shared world?<\/p>\n<p>Or will they be deliberately stylized, marking them as a separate species, much as in earlier times we would stylize animated characters such as Bugs Bunny or Woody the Cowboy?<\/p>\n<p>I&#8217;m not sure it&#8217;s a question of what is possible.  It might be more of a question of what we really want from these characters, and how we prefer to think of them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Let&#8217;s fast forward to a time when technology has advanced to the point where we can share a fully immersive virtual world. We can walk around &#8212; or fly around &#8212; at will, pick up objects, have eye contact with each other, and all the while feel perfectly comfortable hanging out together in that physically &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=15863\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;NPCs on the Holodeck&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15863"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15863"}],"version-history":[{"count":1,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15863\/revisions"}],"predecessor-version":[{"id":15864,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15863\/revisions\/15864"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15863"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15863"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15863"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}