{"id":15889,"date":"2015-03-29T22:58:38","date_gmt":"2015-03-30T03:58:38","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=15889"},"modified":"2015-03-29T23:03:08","modified_gmt":"2015-03-30T04:03:08","slug":"stick-figures-on-the-holodeck","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=15889","title":{"rendered":"Stick figures on the Holodeck"},"content":{"rendered":"<p>It makes sense that there would be a rush to develop the most realistic, highest polygon count, most finely textured visions for virtual reality.  After all, that&#8217;s the dream, right?  The ability to create worlds, to remake reality itself, only perhaps better, richer, more full of wonder.<\/p>\n<p>Yet as our little NYU Holodeck has started to become a reality, I find myself pulling strongly in a very different direction.  I spent much of this weekend working on an animated stick figure.  As I worked at it, I realized fairly early on that my inspiration was the <i>xkcd<\/i> webcomic, and its simple yet remarkably evocative characters.<\/p>\n<p>It was a little over a year ago that I had the privilege of meeting Randall Munroe in person, having been a follower of <i>xkcd<\/i> for years.  I showed him my software for making sketches come to life and turn into animated characters.  At the time I felt a little like an aspiring songwriter playing a tune for Bob Dylan.<\/p>\n<p>But he was very kind and helpful, and gave me some good suggestions.  He helped me to realize that it&#8217;s not about making things more real, but about finding great expressiveness in a few strokes.<\/p>\n<p>I think I&#8217;m channelling some of that energy now.  I&#8217;m not so much interested in creating a physically accurate world, but rather a world filled with expressive characters, teeming with personalities and emotions and human ideas.  Deliberately swinging away from realism &#8212; putting stick figures on the Holodeck &#8212; is one way to get closer to that.<\/p>\n<p>Besides, it&#8217;s pretty cool to see a little stick figure man walking across a table. \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It makes sense that there would be a rush to develop the most realistic, highest polygon count, most finely textured visions for virtual reality. After all, that&#8217;s the dream, right? The ability to create worlds, to remake reality itself, only perhaps better, richer, more full of wonder. Yet as our little NYU Holodeck has started &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=15889\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Stick figures on the Holodeck&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15889"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15889"}],"version-history":[{"count":7,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15889\/revisions"}],"predecessor-version":[{"id":15897,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15889\/revisions\/15897"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15889"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15889"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15889"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}