{"id":15927,"date":"2015-04-07T20:45:23","date_gmt":"2015-04-08T01:45:23","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=15927"},"modified":"2015-04-07T20:45:23","modified_gmt":"2015-04-08T01:45:23","slug":"cheat-sheets","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=15927","title":{"rendered":"Cheat sheets"},"content":{"rendered":"<p>Anyone who has played the game <i>The SIMS<\/i> is familiar with those little bubbles floating over the heads of characters in the game, showing their energy level, happiness, fatigue, hunger, and various other mental statistics.  Eventually, if technology progresses in certain directions, we might be able to see similar bubbles floating over the heads of people in the real world.<\/p>\n<p>But I&#8217;m thinking today about something a little less obvious.  I spent several hours today in deep conversation with someone who always gives me energy.  After our discussions, I generally feel wonderful &#8212; more open, more aware, more engaged in the human condition, basically more <i>alive<\/i>.<\/p>\n<p>We all know people whose presence increases our mental and emotional energy, and other people who have the opposite effect.  Given that we each only get a certain number of days to live on this planet, clearly a good general rule is to spend a lot of time with that first group of people, and and not so much with the second group.<\/p>\n<p>Perhaps, as machine learning algorithms continue to advance, we might one day see bubbles over the heads of other people telling us how much energy we would give each other.  In the long run, these little floating &#8220;cheat sheets&#8221; might help us each to live fuller and deeper lives.<\/p>\n<p>On the other hand, maybe none of this is necessary.  Sometimes I know, within the first second after meeting someone, which category they will fall into.  And I suspect I would get it right pretty much all the time if I learned to listen better to my inner voice.<\/p>\n<p>And that&#8217;s probably not something I need a computer for.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Anyone who has played the game The SIMS is familiar with those little bubbles floating over the heads of characters in the game, showing their energy level, happiness, fatigue, hunger, and various other mental statistics. Eventually, if technology progresses in certain directions, we might be able to see similar bubbles floating over the heads of &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=15927\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Cheat sheets&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15927"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15927"}],"version-history":[{"count":1,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15927\/revisions"}],"predecessor-version":[{"id":15928,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15927\/revisions\/15928"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15927"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}