{"id":16827,"date":"2015-12-16T23:56:32","date_gmt":"2015-12-17T04:56:32","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=16827"},"modified":"2015-12-16T23:56:32","modified_gmt":"2015-12-17T04:56:32","slug":"realism-considered-harmful","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=16827","title":{"rendered":"Realism considered harmful"},"content":{"rendered":"<p>Continuing on with the theme of future reality and experience jockeying&#8230;<\/p>\n<p>When you and I enter a shared immersive virtual world together, using whatever forthcoming technology will support that, we have a choice as to what level of realism we want.  We can choose to be extremely abstract characters, or extremely realistic ones.<\/p>\n<p>It&#8217;s not clear to me that there are inherent advantages in opting for greater realism.  Rather, it depends on the context and the situation.  For one thing, choosing a more abstract and less detailed, or more &#8220;cartoon-like&#8221;, representation for everyone would make it easier to believably populate our shared virtual world with a mix of human avatars and software robots.<\/p>\n<p>That might make things more interesting.  Or it might just make things more confusing.  I am reminded of the 1999 Cronenberg film <i>Existenz<\/i>, which took place almost entirely in a VR game.  Characters were never entirely sure whether they were talking to a real person or to a Bot.  The results were definitely interesting.<\/p>\n<p>It will probably be quite a while before we are able to simulate the subtleties of human movement and speech with sufficient fidelity that a realistically rendered Bot would pass the Turing test.  But if we abstract things enough, say by placing everybody in a cartoon world, it is possible that Bots could &#8220;pass&#8221; as human, at least for brief encounters.<\/p>\n<p>And that might be fun.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Continuing on with the theme of future reality and experience jockeying&#8230; When you and I enter a shared immersive virtual world together, using whatever forthcoming technology will support that, we have a choice as to what level of realism we want. We can choose to be extremely abstract characters, or extremely realistic ones. It&#8217;s not &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=16827\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Realism considered harmful&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/16827"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16827"}],"version-history":[{"count":2,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/16827\/revisions"}],"predecessor-version":[{"id":16829,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/16827\/revisions\/16829"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16827"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16827"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16827"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}