{"id":1883,"date":"2009-08-19T23:35:53","date_gmt":"2009-08-20T04:35:53","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=1883"},"modified":"2009-08-20T02:47:35","modified_gmt":"2009-08-20T07:47:35","slug":"every-man-a-rembrandt","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=1883","title":{"rendered":"Every man a Rembrandt"},"content":{"rendered":"<p>The title of this post was the motto of the &#8220;Craft Master paint-kit&#8221; &#8211; the first color-by-numbers product.  Invented by Dan Robbins in 1950 (based on an idea from Leonardo DaVinci), these kits clearly filled a need, selling more than twelve million units in their first three years.<\/p>\n<p>There is a recent &#8211; and to me much welcome &#8211; trend among computer game providers to update Robbins&#8217; idea, rhetorically positioning the player as an artist.   When you play &#8220;Guitar Hero&#8221; you are in the ostensible position of being a musician.  &#8220;Spore&#8221; gives you an experience of designing your own fabulous creatures.  &#8220;Little Big Planet&#8221; takes the ultimate rhetorical step and positions you as a designer of computer game levels.<\/p>\n<p>All games like this have several things in common &#8211; they are fun to play, they are thought provoking in concept, and they are, at core, completely fake.  I don&#8217;t mean &#8220;fake&#8221; in a bad way.  I mean that they share a mandate to be consumer entertainment products, so their mission is to give you the <i>illusion<\/i> that you are engaging in an artistic process.<\/p>\n<p>But it is only an illusion.  When you peer even a little behind the scenes, you find that it&#8217;s all color-by-numbers:  A team of talented people has carefully crafted a set of pathways for the player to take.  Because that team has built a great deal of artfully concealed content beforehand, the experience of a player is really engaged in a kind of mix and match of work that has been done by others.  This creates a feeling in the player of magical empowerment, so that every choice produces an interesting outcome.<\/p>\n<p>When you play with &#8220;Spore&#8221;&#8216;s creature creator, you can get some of the sense of this (although it&#8217;s fun to pretend otherwise).  Behind the scenes, the folks at Maxis are simply providing menus of choices, and result of your decisions as a game player is essentially to fill out that menu.  Those choices are used by the game engine to trigger and select amongst work that was already built by hard-working artists and animators.<\/p>\n<p>Sure, you can create a ten legged creature in &#8220;Spore&#8221;, but your creation moves a lot like a four legged creature.  Not surprising, since the movement you are seeing is (very brilliantly done) window dressing over a simple core template.  The result is very different from what would be produced by, say, an animator from <i>Weta<\/i> lovingly working out the individual motion for each leg of a rampaging alien decipod.<\/p>\n<p>I like this trend not because it is actually empowering (it isn&#8217;t) but because it might create some curiosity in the minds of consumers about the real thing.  Playing &#8220;Guitar Hero&#8221; is not an actual experience with a musical instrument, but it might lead more than a few kids to pick up a guitar and check out what it&#8217;s like to truly master an instrument.<\/p>\n<p>It may be illuminating to divide products into tools for real artistic creation, versus <i>ersatz<\/i> art, entertainment products that exist to provide an enjoyable fantasy of an artistic process. Anything you do with &#8220;Little Big Planet&#8221; or &#8220;Spore&#8221;, for all the apparent sophistication of the experience, is going to result in a characteristic aesthetic, since you are actually engaged in a &#8211; quite fun and engaging &#8211; process of shuffling around content that was already made by others.<\/p>\n<p>Whereas real artist&#8217;s tools are often strikingly simple.  A humble lump of clay is the most protean of tools.  I&#8217;ve seen a talented artist pick up a piece of plasticine and proceed to create figures of heartbreaking beauty.  The same sort of thing can happen with a six string guitar or a movie camera.<\/p>\n<p>Don&#8217;t get me wrong.  I enjoy playing &#8220;<i>ersatz<\/i> art&#8221; computer games.  But give me a good mechanical pencil, a Pink Pearl eraser, and an 8&#189;&#8221; &#038;#215 11&#8243; sheet of plain white paper, and I&#8217;m in heaven.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The title of this post was the motto of the &#8220;Craft Master paint-kit&#8221; &#8211; the first color-by-numbers product. Invented by Dan Robbins in 1950 (based on an idea from Leonardo DaVinci), these kits clearly filled a need, selling more than twelve million units in their first three years. There is a recent &#8211; and to &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=1883\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Every man a Rembrandt&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/1883"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1883"}],"version-history":[{"count":16,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/1883\/revisions"}],"predecessor-version":[{"id":1899,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/1883\/revisions\/1899"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1883"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1883"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1883"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}