{"id":20144,"date":"2018-07-20T16:57:31","date_gmt":"2018-07-20T21:57:31","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=20144"},"modified":"2018-07-20T16:57:31","modified_gmt":"2018-07-20T21:57:31","slug":"procedural-animation-will-be-good-for-animators","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=20144","title":{"rendered":"Procedural animation will be good for animators"},"content":{"rendered":"<p>Some people worry that as techniques of procedural animation develop, the result will be less work for animators.  I beg to disagree.<\/p>\n<p>The reason any of this is an issue is a consequence of the forthcoming wearables, which will soon replace SmartPhones.  Wearables lead inevitably to ubiquitous augmented reality, which will pretty much demand the presence of interactive procedurally animated characters.<\/p>\n<p>I&#8217;ll explain.  In order for responsive augmented reality characters to work properly, they will need to be driven not by traditional animation techniques, but rather by procedural animation.  But that doesn&#8217;t mean animators will be out of a job.<\/p>\n<p>In fact, when animated characters go completely procedural, they will need to be trained by great animators.  So the animators will not be creating animations individually, but rather will be &#8220;training by example&#8221;, functioning essentially as acting coaches for a new breed of virtual actor.  <\/p>\n<p>This means that the value created by the animator will be monetized in the form of licensable I.P., rather than by payment for animation services on a specific production.  This will be great for the animator.<\/p>\n<p>That&#8217;s because it&#8217;s always better to be paid for use of one&#8217;s property, rather than relying on an hourly wage.  A good animator will have the opportunity to make a lot more money, because her creative output will be able to be used on many productions &#8212; and she will not even need to be involved in those productions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some people worry that as techniques of procedural animation develop, the result will be less work for animators. I beg to disagree. The reason any of this is an issue is a consequence of the forthcoming wearables, which will soon replace SmartPhones. Wearables lead inevitably to ubiquitous augmented reality, which will pretty much demand the &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=20144\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Procedural animation will be good for animators&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/20144"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=20144"}],"version-history":[{"count":1,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/20144\/revisions"}],"predecessor-version":[{"id":20145,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/20144\/revisions\/20145"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=20144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=20144"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=20144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}