{"id":25490,"date":"2023-05-30T11:00:54","date_gmt":"2023-05-30T16:00:54","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=25490"},"modified":"2023-05-30T11:00:54","modified_gmt":"2023-05-30T16:00:54","slug":"diy","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=25490","title":{"rendered":"DIY"},"content":{"rendered":"<p>I like to write my own research software from the ground up. From a practical perspective, this can seem a little silly.<\/p>\n<p>After all, there are very affordable software packages that embody thousands of person-years of work. A good game engine like Unity or UnReal can save you lots of time.<\/p>\n<p>But if I want to explore interactive ray tracing, for example, I will lean toward implementing my own GPU ray tracer from scratch. Which means I need to do a lot more work.<\/p>\n<p>Yet from a research perspective, this DIY approach has lots of advantages. You can only learn so much about cars by driving even the best car in the world.<\/p>\n<p>But if you drive a car that you built yourself, you will learn a heck of a lot about cars. Even if your car doesn&#8217;t go quite as fast, and even if the ride is sometimes bumpy.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I like to write my own research software from the ground up. From a practical perspective, this can seem a little silly. After all, there are very affordable software packages that embody thousands of person-years of work. A good game engine like Unity or UnReal can save you lots of time. But if I want &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=25490\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;DIY&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/25490"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=25490"}],"version-history":[{"count":1,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/25490\/revisions"}],"predecessor-version":[{"id":25491,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/25490\/revisions\/25491"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=25490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=25490"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=25490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}