{"id":442,"date":"2008-11-01T23:59:15","date_gmt":"2008-11-02T04:59:15","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=442"},"modified":"2008-11-02T00:09:40","modified_gmt":"2008-11-02T05:09:40","slug":"motion-capture","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=442","title":{"rendered":"Motion Capture"},"content":{"rendered":"<p>Today at the 2008 <a href=http:\/\/festival.machinima.org\/>Machinima Filmfest<\/a> I did a public demo in which I used a sensor device we invented in our lab to capture the motion of my hands, in order to make two animated characters walk around on a screen.  It was a simple thing, this digital puppetry, but very important to me &#8211; bringing together two different areas that I&#8217;ve worked on, both of which I really care about.<\/p>\n<p>The sensor measured the pressure from my hands and fingers.  By varying position and pressure of my fingers, I could make each hand convey goals (walking, leaning, squatting, &#8230;) to one of the characters.  The characters were &#8220;smart&#8221; enough to understand how to turn those pressure signals into human-like movements.<\/p>\n<p>We had a panel discussion afterward, and somebody asked whether the goal for Machinima (a genre that records the actions of characters in a computer game and uses the results to make movies) was greater and greater realism.<\/p>\n<p>I answered that people are not <i>trying<\/i> to make the actors in movies look realistic.  The realism comes about only because the filmmakers happen to be using the materials at hand &#8211; actual people.  The goal for a medium should not be to slavishly imitate another medium &#8211; that would miss the point.  A book glories in the infinite possibilities afforded by printed words on paper, the theatre by the immediacy of seeing a live human before you, cinema by using moving images of real people to create a dream reality.<\/p>\n<p>Machinima should be finding its own true nature, not trying to imitate conventional cinema.  From what I&#8217;ve seen at the festival this year, I think it is well on its way.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today at the 2008 Machinima Filmfest I did a public demo in which I used a sensor device we invented in our lab to capture the motion of my hands, in order to make two animated characters walk around on a screen. It was a simple thing, this digital puppetry, but very important to me &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=442\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Motion Capture&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/442"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=442"}],"version-history":[{"count":0,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/442\/revisions"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=442"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}