{"id":7630,"date":"2011-12-22T20:40:53","date_gmt":"2011-12-23T01:40:53","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=7630"},"modified":"2011-12-22T20:40:53","modified_gmt":"2011-12-23T01:40:53","slug":"making-things-move-part-1","status":"publish","type":"post","link":"http:\/\/blog.kenperlin.com\/?p=7630","title":{"rendered":"Making things move, part 1"},"content":{"rendered":"<p>I first started developing procedural textures as a way to make things look more natural in computer graphics.  These days, much of stuff of fantasy you see in movies &#8212; the marble, fire, smoke, clouds, stone, water and all sorts of other things &#8212; are built from such methods.<\/p>\n<p>I remember how exciting it was for me back to when I first realized I could apply these same ideas of procedural and noise-based textures not just to appearance, but to animation.  I&#8217;ve been trying to think of a very user-friendly way to describe how procedural textures can be used in computer graphics for making things move and come to life in a natural way &#8212; in a way that, as the master Walt Disney animators used to say, conveys the illusion of life.<\/p>\n<p>More tomorrow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I first started developing procedural textures as a way to make things look more natural in computer graphics. These days, much of stuff of fantasy you see in movies &#8212; the marble, fire, smoke, clouds, stone, water and all sorts of other things &#8212; are built from such methods. I remember how exciting it was &hellip; <a href=\"http:\/\/blog.kenperlin.com\/?p=7630\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Making things move, part 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/7630"}],"collection":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7630"}],"version-history":[{"count":1,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/7630\/revisions"}],"predecessor-version":[{"id":7631,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/7630\/revisions\/7631"}],"wp:attachment":[{"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7630"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}