Cloudy planet breakdown, part 3

Fortunately, we can do better than simple noise texture. Back when I came up with noise, I also used it to build some other interesting functions. One of them was the turbulence function, which creates a kind of fractal texture.

Here you can see I’ve replaced noise with turbulence:

crp3

Now the texture looks a lot more like cloud cover. But it doesn’t yet have that delicate wind-blown wispy quality, and it doesn’t yet animate. You can see it live, together with the code that generates it, by CLICKING HERE.

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