Space and motion

Yesterday I talked about the possibility of visualizing narrative, for example the plot and character arcs of a novel, as a kind of architectural space within a virtual room in vr.

But what would be the best way to use movement in such a scenario? We could of course just have a static space, and our own movement through the space would provide all of the motion needed to understand what we are seeing. That would be a kind of static VR sculpture.

But why not make use of the fact that the space itself can change in response to our movements through it? We could illuminate narrative and structure by creating a responsive virtual world that changes as we approach and move away from various places within it.

Eventually, we could create an entire language of interaction between our movements and mutable architectural space. I don’t think this would be easy, but it sure would be an interesting thing to explore.

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