{"id":15757,"date":"2015-02-20T21:58:49","date_gmt":"2015-02-21T02:58:49","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=15757"},"modified":"2015-02-20T21:58:49","modified_gmt":"2015-02-21T02:58:49","slug":"holodeck-server","status":"publish","type":"post","link":"https:\/\/blog.kenperlin.com\/?p=15757","title":{"rendered":"Holodeck server"},"content":{"rendered":"<p>Now that we are getting things to work in our Virtual Reality set-up at NYU, we are thinking of how others could contribute.  At core, what we have is the ability for two or more people to put on lightweight VR head-sets, with no wires trailing, and walking around together in an imaginary space where they can see each other as virtual beings.<\/p>\n<p>We are starting to think of this as our own little Holodeck, and we realize that its success is going to be helped by people creating content for it.  So we are working on creating a &#8220;Holodeck server&#8221;.  Anybody who knows how to use some standard freely available game creation software tools, like Unity, can load a virtual game world onto their computer, which starts out looking just like our room at NYU.<\/p>\n<p>From there they can customize anything they want &#8212; place virtual flying creatures, raise the ceiling, add a window onto Paris or the Moon, or do whatever strikes their fancy.  The key is to make it very easy for people to create worlds of their own.  Then anyone who enters our room and dons the headsets can experience that new world, becoming fully immersed in its reality.<\/p>\n<p>One room starts to become many rooms, existing in parallel dimensions.  All are folded into the same physical space, and each has a story to tell.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now that we are getting things to work in our Virtual Reality set-up at NYU, we are thinking of how others could contribute. At core, what we have is the ability for two or more people to put on lightweight VR head-sets, with no wires trailing, and walking around together in an imaginary space where &hellip; <a href=\"https:\/\/blog.kenperlin.com\/?p=15757\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Holodeck server&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15757"}],"collection":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15757"}],"version-history":[{"count":1,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15757\/revisions"}],"predecessor-version":[{"id":15758,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/15757\/revisions\/15758"}],"wp:attachment":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15757"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}