{"id":16242,"date":"2015-07-01T21:29:39","date_gmt":"2015-07-02T02:29:39","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=16242"},"modified":"2015-07-01T21:29:39","modified_gmt":"2015-07-02T02:29:39","slug":"the-future-of-ghosts","status":"publish","type":"post","link":"https:\/\/blog.kenperlin.com\/?p=16242","title":{"rendered":"The future of ghosts"},"content":{"rendered":"<p>Speaking of ghosts, I am struck by how well immersive virtual reality lends itself to ghost stories.  And I don&#8217;t mean the sort of thumb twiddling VR that&#8217;s currently being pushed by certain large companies, where you sit all day in front of a computer.<\/p>\n<p>I mean the kind of VR that we are prototyping at NYU, where you get up on your feet and wander around the real world, a world with actual doors and desks and physical things &#8212; except that the real world has been utterly transformed, made to look like another place entirely, a place where magic is possible.<\/p>\n<p>An analogy we&#8217;ve been using in our discussions here is with Punchdrunk&#8217;s <i>Sleep No More<\/i>.  That&#8217;s an immersive non-linear narrative experience in which you wander &#8212; with your physical body, and on your own two feet &#8211; through a mysterious hotel where fragments of connected stories are taking place all around you.<\/p>\n<p>Since <i>Sleep No More<\/i> uses traditional technologies, those stories can only be acted out by physical present performers and dancers.  But what if that restriction were lifted?<\/p>\n<p>The result would be a powerful medium for telling fantastical stories &#8212; ghost stories in particular.  Creatures could materialize right in front of you, characters could walk through walls or float though the air, mirrors could cast altered reflections &#8212; or reflections from another room entirely.<\/p>\n<p>We all have our own ghost stories to tell.  And we may just be about to get a better way to tell them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Speaking of ghosts, I am struck by how well immersive virtual reality lends itself to ghost stories. And I don&#8217;t mean the sort of thumb twiddling VR that&#8217;s currently being pushed by certain large companies, where you sit all day in front of a computer. I mean the kind of VR that we are prototyping &hellip; <a href=\"https:\/\/blog.kenperlin.com\/?p=16242\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The future of ghosts&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/16242"}],"collection":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16242"}],"version-history":[{"count":3,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/16242\/revisions"}],"predecessor-version":[{"id":16245,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/16242\/revisions\/16245"}],"wp:attachment":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16242"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}