{"id":21687,"date":"2019-10-31T12:50:29","date_gmt":"2019-10-31T17:50:29","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=21687"},"modified":"2019-10-31T12:50:29","modified_gmt":"2019-10-31T17:50:29","slug":"vr-and-halloween","status":"publish","type":"post","link":"https:\/\/blog.kenperlin.com\/?p=21687","title":{"rendered":"VR and Halloween"},"content":{"rendered":"<p>I was discussing VR today with some colleagues here at the SIBGRAPI conference in Rio de Janeiro. At some point the conversation turned to the representation of facial expression.<\/p>\n<p>I said that I wasn&#8217;t so worried that lack of facial expression would hold up development of social VR. I mentioned the fact that more than 140 years ago people started communicating with each other as invisible avatars.<\/p>\n<p>The fact that you can only hear someone&#8217;s voice on the telephone turned out not to be a show stopper. Consumers in the late 19th century didn&#8217;t run out of the room screaming because invisible people were talking to them. They simply accepted the nature of this new medium, and embraced it.<\/p>\n<p>At that point in the conversation somebody pointed out that today is Halloween. On this day of the years people take to the streets <i>en masse<\/i> wearing fanciful costumes.<\/p>\n<p>Many of those people wear masks which completely hide their facial expressions. That doesn&#8217;t seem to bother anybody &#8212; it&#8217;s all part of the fun.<\/p>\n<p>Maybe the early years of VR-enhanced social experiments will feel a bit like Halloween. When people join the party, they will choose the mask that best fits their mood that day.<\/p>\n<p>I suspect people won&#8217;t be bothered all that much if they can&#8217;t see each others&#8217; facial expressions. They are much more likely to be bothered if they can&#8217;t share a beer.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was discussing VR today with some colleagues here at the SIBGRAPI conference in Rio de Janeiro. At some point the conversation turned to the representation of facial expression. I said that I wasn&#8217;t so worried that lack of facial expression would hold up development of social VR. I mentioned the fact that more than &hellip; <a href=\"https:\/\/blog.kenperlin.com\/?p=21687\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;VR and Halloween&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/21687"}],"collection":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=21687"}],"version-history":[{"count":1,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/21687\/revisions"}],"predecessor-version":[{"id":21688,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/21687\/revisions\/21688"}],"wp:attachment":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=21687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=21687"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=21687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}