{"id":23366,"date":"2021-06-01T11:53:07","date_gmt":"2021-06-01T16:53:07","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=23366"},"modified":"2021-06-01T11:53:07","modified_gmt":"2021-06-01T16:53:07","slug":"designing-for-future-hardware","status":"publish","type":"post","link":"https:\/\/blog.kenperlin.com\/?p=23366","title":{"rendered":"Designing for future hardware"},"content":{"rendered":"<p>We just got back some reviews for a research paper we submitted. The general topic was computer\/human interfaces.<\/p>\n<p>In particular, we were describing a good way to interact using devices that don&#8217;t quite yet exist. Examples of such devices include really good augmented reality glasses, and really good camera-based tracking of hand and finger movements.<\/p>\n<p>In both cases, crude devices do already exist, but they are not yet really good. And for some things, you need something really good.<\/p>\n<p>For example, you can&#8217;t really play the piano in virtual reality based on the kinds of camera-based hand tracking you can get today. You can sort of play the piano, but the results will be terrible.<\/p>\n<p>In five years or so that will no longer be true. A combination of parallel advances in hardware and software will see to that.<\/p>\n<p>In the case of our paper submission, some of the reviewers seemed confused by what we were telling them. This might be because the entire notion of &#8220;designing for hardware that does not yet exist&#8221; can be tricky.<\/p>\n<p>When you talk about things like that, you need to explain very carefully what you are trying to do. Otherwise people have a tendency to just look at you in either confusion or disbelief.<\/p>\n<p>Still, it&#8217;s important for us to keep trying to explain what we are doing and why. Designing for the future is hard, but it&#8217;s worth it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We just got back some reviews for a research paper we submitted. The general topic was computer\/human interfaces. In particular, we were describing a good way to interact using devices that don&#8217;t quite yet exist. Examples of such devices include really good augmented reality glasses, and really good camera-based tracking of hand and finger movements. &hellip; <a href=\"https:\/\/blog.kenperlin.com\/?p=23366\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Designing for future hardware&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/23366"}],"collection":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=23366"}],"version-history":[{"count":1,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/23366\/revisions"}],"predecessor-version":[{"id":23367,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/23366\/revisions\/23367"}],"wp:attachment":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=23366"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=23366"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=23366"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}