{"id":6985,"date":"2011-08-12T20:22:27","date_gmt":"2011-08-13T01:22:27","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=6985"},"modified":"2011-08-12T20:23:13","modified_gmt":"2011-08-13T01:23:13","slug":"games-that-generate-stories","status":"publish","type":"post","link":"https:\/\/blog.kenperlin.com\/?p=6985","title":{"rendered":"Games that generate stories"},"content":{"rendered":"<p>Today my friend Athomas and I were discussing a favorite topic of ours &#8212; the fact that traditional games such as Monopoly and chess create a dramatic structure that is like a linear narrative (but is not a linear narrative) through their well constructed rules of game play.  The natural progression from early play to mid-game to final battle comes entirely out of the well-crafted &#8220;physics&#8221; of the game, not through <i>post-facto<\/i> act of imposed coercion and narrowing of player choices (as in some computer games).<\/p>\n<p>I raised the question of whether one could target a specific well-understood genre of narrative, such as the hero&#8217;s journey, or the romantic comedy (genres that have a very clear and definitive structure, well understood by authors and intuitively recognized by audiences), and create a game that invokes in its players an equivalent emotional arc and meta-narrative.<\/p>\n<p>It would be particularly cool if this could be done without computers &#8212; simply through such relatively traditional means as moving pieces on a physical board, rolling dice and the choosing of chance cards.<\/p>\n<p>More to follow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today my friend Athomas and I were discussing a favorite topic of ours &#8212; the fact that traditional games such as Monopoly and chess create a dramatic structure that is like a linear narrative (but is not a linear narrative) through their well constructed rules of game play. The natural progression from early play to &hellip; <a href=\"https:\/\/blog.kenperlin.com\/?p=6985\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Games that generate stories&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/6985"}],"collection":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6985"}],"version-history":[{"count":2,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/6985\/revisions"}],"predecessor-version":[{"id":6987,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/6985\/revisions\/6987"}],"wp:attachment":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}