{"id":6988,"date":"2011-08-13T22:03:05","date_gmt":"2011-08-14T03:03:05","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=6988"},"modified":"2011-08-13T22:03:25","modified_gmt":"2011-08-14T03:03:25","slug":"games-that-generate-stories-continued","status":"publish","type":"post","link":"https:\/\/blog.kenperlin.com\/?p=6988","title":{"rendered":"Games that generate stories, continued"},"content":{"rendered":"<p>In response to my post yesterday on games as generators of narratives, Sharon pointed out that she never thought of <i>Monopoly<\/i> as a story, and she noted the absence of characters.  To clarify:  When you play <i>Monopoly<\/i> (or chess, for that matter), <i>you<\/i> are the protagonist.  The wonderful thing about narrative games is the opportunity for you to take responsibility for the adventure, rather than merely passively watching it from the outside.<\/p>\n<p>If one were to create a romantic comedy game or a hero&#8217;s journey game, I would think that each player would take on a key role &#8212; perhaps hero or heroine, villain or mentor, best friend or hand of fate.<\/p>\n<p>It would be interesting to personify aspects of a story that are essential but not usually personified.  For example, in a hero&#8217;s journey game, a player could choose to play the journey itself.  This would have the interesting benefit of illuminating the structure of such stories, so that players were aware of them.<\/p>\n<p>After all, when <a href=http:\/\/en.wikipedia.org\/wiki\/Elizabeth_Magie target=1>Elizabeth Magie<\/a> created <i>The Landlord&#8217;s Game<\/i> in 1903 (the game that evolved into <i>Monopoly<\/i>), her explicit ethical goal was to teach children how unfair rights for property owners lead to the impoverishment of tenants.<\/p>\n<p>Alas, that&#8217;s not the lesson most children end up taking away from <i>Monopoly<\/i>.  Instead, most players are happy to end up with everybody else&#8217;s money and property.  Come to think of it, maybe it&#8217;s a good thing it wasn&#8217;t called <i>The Genocide Game<\/i>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In response to my post yesterday on games as generators of narratives, Sharon pointed out that she never thought of Monopoly as a story, and she noted the absence of characters. To clarify: When you play Monopoly (or chess, for that matter), you are the protagonist. The wonderful thing about narrative games is the opportunity &hellip; <a href=\"https:\/\/blog.kenperlin.com\/?p=6988\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Games that generate stories, continued&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/6988"}],"collection":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6988"}],"version-history":[{"count":2,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/6988\/revisions"}],"predecessor-version":[{"id":6990,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/6988\/revisions\/6990"}],"wp:attachment":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6988"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6988"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6988"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}