{"id":7638,"date":"2011-12-24T18:33:29","date_gmt":"2011-12-24T23:33:29","guid":{"rendered":"http:\/\/blog.kenperlin.com\/?p=7638"},"modified":"2011-12-24T18:33:29","modified_gmt":"2011-12-24T23:33:29","slug":"making-things-move-part-3","status":"publish","type":"post","link":"https:\/\/blog.kenperlin.com\/?p=7638","title":{"rendered":"Making things move, part 3"},"content":{"rendered":"<p>Procedural animation is a form of art more than it is a form of technology.  You assemble some powerful tools, but the way you use those tools is more like playing an instrument than it is like assembling a machine.  The entire purpose of the tools is to provide lots of little knobs and buttons so that you can use your own aesthetic judgement, and understanding of human behavior\/perception, to create a compelling illusion.<\/p>\n<p>In the case of an &#8220;Eyeball with personality&#8221;, our goal will be to create the convincing illusion that there is a mind controlling the movement of the eyeball.  Two things make this task easier than it might otherwise be:  (1) We only need to move the eyeball along two axes (rotate in longitude, and rotate in latitude), and (2) We don&#8217;t need people to know what the eyeball is thinking &#8212; we need only convince them that it <i>is<\/i> thinking.<\/p>\n<p>This last point is crucial, and it&#8217;s one of the things that makes procedural animation work.  If you create a convincing illusion that there is a personality at work, people want to believe, and so they will suspend their disbelief.  It&#8217;s the same thing that makes us care about Elizabeth Bennet and Mr. Darcy, even know we know full well that they exist only as words on paper.<\/p>\n<p>In particular, we never quite know what Elizabeth Bennet will do next &#8212; Jane Austin builds a nice sense of unpredictability to this headstrong character.  But it&#8217;s a <i>controlled<\/i> predictability &#8212; the character&#8217;s actions may be unexpected, but they take place within a set of constraints.<\/p>\n<p>Going from Austin to Eyeball, tomorrow we will start with controlled randomness.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Procedural animation is a form of art more than it is a form of technology. You assemble some powerful tools, but the way you use those tools is more like playing an instrument than it is like assembling a machine. The entire purpose of the tools is to provide lots of little knobs and buttons &hellip; <a href=\"https:\/\/blog.kenperlin.com\/?p=7638\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Making things move, part 3&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/7638"}],"collection":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7638"}],"version-history":[{"count":1,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/7638\/revisions"}],"predecessor-version":[{"id":7639,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=\/wp\/v2\/posts\/7638\/revisions\/7639"}],"wp:attachment":[{"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7638"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7638"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.kenperlin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7638"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}