Today my friend Athomas and I were discussing a favorite topic of ours — the fact that traditional games such as Monopoly and chess create a dramatic structure that is like a linear narrative (but is not a linear narrative) through their well constructed rules of game play. The natural progression from early play to mid-game to final battle comes entirely out of the well-crafted “physics” of the game, not through post-facto act of imposed coercion and narrowing of player choices (as in some computer games).
I raised the question of whether one could target a specific well-understood genre of narrative, such as the hero’s journey, or the romantic comedy (genres that have a very clear and definitive structure, well understood by authors and intuitively recognized by audiences), and create a game that invokes in its players an equivalent emotional arc and meta-narrative.
It would be particularly cool if this could be done without computers — simply through such relatively traditional means as moving pieces on a physical board, rolling dice and the choosing of chance cards.
More to follow.
