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Planning a project

As we work on the planning for our lab’s Siggraph 2025 project, I am aware of how much can go off the rails at the planning stage. We want to have something fun and interactive and immersive — and ideally inspiring and enlightening — for people to experience together, yet we know that things which are easy to describe in words can be very difficult to execute in practice.

Participants will not be aware of all the technical and design challenges involved in creating this experience, but their experience will most definitely be negatively impacted if we get any of it wrong. So as we design this, we always need to keep in mind what is easy, what is hard, and what is just plain beyond the reach of our timeline or resources.

As a wise person once said about anything new that you would like to bring into this world: Conception is always easier than delivery.

Rewatch

Back in the day, when it was still on Netflix, I used to watch Buffy the Vampire Slayer as a regular habit. Whenever I would get to the end of season seven, I would start again from the first episode of season one.

It was like rereading a favorite novel — Lord of the Rings or The Once and Future King, but on video. In this way, I managed to get through over 30 seasons of Buffy before Netflix finally pulled it.

The thing about BtVS, as you may know, is that it ushered in the concept, within the U.S., of a TV series as a single coherent story with a narrative arc, a novel in serial form. Charles Dickens had done it in England in the mid-1800s for books. But in all the time since, nobody had ever really done it properly for American television.

And the great thing about that is that every time I rewatched it, I would understand it better. Ideas that were planted in seasons one or two might finally reach their fruition in seasons five or six.

Recently I purchased a DVD player for my MacBook, and I’ve started watching it again — from the beginning. And I am reminded all over again what a groundbreaking work of genius it is.

Final projects

This evening I had the pleasure of seeing the final projects of the 42 students in my graduate computer graphics class. There was no set assignment for this final project — everybody was asked to build on what we learned during the semester to create something that was meaningful to them.

Of course some projects were better than others, as expected. But the very best projects were so awesome that they took my breath away.

At moments like this, I really enjoy being a teacher.

Prospectus

Our lab, in collaboration with another lab at NYU, is working on a project to be presented the ACM/Siggraph 2025 conference. It will be multi-participant blended reality, and it will be very cool.

One of the first things we need to do is create a presentation of the project. We need to do this before we actually implement the project itself.

Of course we need to do this as part of our planning and production. But we also need to do it to fund the project.

Essentially, this presentation is a prospectus that we shop around to various high tech companies. We invite them to give us money, and sometimes they say yes.

They don’t do this because they like to give money away, but rather because it is an accepted way to create a bridge to our academic research. And if all goes well, they will end up discovering which of our highly talented grad students they want to hire.

So everybody wins. Also, we all get to prototype the future. 🙂

TalkingGPT

After everyone is wearing those XR glasses, I wonder what effect it will have on everyday conversation. At some point a killer app will show up that gives you a real-time “cheat sheet” to become a more sparkling, witty and generally engaging conversant.

Will this new capability be openly embraced? Will people launch into conversations knowing that all parties are experiencing a sort of artificial enhancement?

And will that lead to a transformation of conversation as we know it? For example, given that everyone will have their own private prompt, will some people choose to speak entirely in rhyming iambic pentameter?

Will movies and theater change because the everyday speech they aim to mimic will itself have changed? Will the unenhanced speech in movies from an earlier era come to seem odd and quaint, the way we find the inter-titles in silent movies odd and quaint?

Alas, once we go there, I suspect that we will never be able to go back. By analogy — we live in a world where everyone wears shoes, and therefore we build sidewalks that are unkind to bare feet. Similarly, once real-time conversation becomes enhanced as a matter of course, the world will become unkind to anyone who tries to speak without it.

Automat, part 2

I found myself thinking about the Automat recently while I was using Midjourney. As you give it various prompts, Midjourney creates images for you suggested by those prompts.

However, I soon started to notice that I was seeing images which looked a lot like other images that had already come up. And eventually I realized that I was seeing the work of actual humans, refracted through the software.

These were not simply computer generated sketches, but a collage of images that would be easily recognizable if seen in their original human-created contexts. In a sense, any software system based on an LDM (Large Data Model), such as ChatGPT or Mid-journey, is a kind of Automat.

It feels like a set of shiny high-tech drawers rotating past you, and you get the magic feeling that you can simply put in your coin, reach in and pull out a fully formed sandwich, apparently made by sheer wizardry. But behind this bright shiny surface are all the little ladies that you never see on the other side of the machine, crafting those sandwiches.

The difference is that in this case the ladies don’t realize that they are crafting sandwiches for you. They never actually intended them to be for you in the first place.

Automat, part 1

My mom tells me that when she was young, the Automat was very popular. An Automat was a slowly revolving vending machine filled with glass covered drawers.

When you saw something you liked — a sandwich or soup or a nice dessert — you would put a coin into the machine and take out the item of your choice. The next time that particular revolving drawer came around, it would contain some other yummy treat for purchase.

Behind the scenes, ladies were working to make all the food and fill whatever drawers were empty. You never actually saw these ladies. To the consumer, it all just seemed like magic.

There is an interesting parallel here with modern A.I. More tomorrow.

Old friends

Yesterday I did an extra lecture for my computer graphics class. It consisted entirely of old favorites — various interactive things that I created using computer graphics stretching back literally decades.

The students seemed to really like it, and for me it was an interesting journey as well. I found myself remembering where I was when I created this or that, and what else was going on in my life at the time.

Revisiting my old computer graphics, and talking about them, was opening a portal into my long term memory. As the lecture progressed, people and places I had not thought about for years came to mind.

And perhaps more important, I realized that the computer graphics creations themselves were, in their own way, old friends. And some times it can be good to visit an old friend.