Princess Bruschetta

Today I decided to create a dancing character. She will be performed by a live actor using performance capture technology, and the audience will witness her performance in immersive virtual reality, as the interstitial act of a VR theatrical revue.

Once I got the basic idea of the character, her personality became clear, and therefore her appearance: She knows she is beautiful, a graceful swan among ordinary mortals. She may be vain, but she is proud to share her art with the world, a vision of form and movement.

Nobody knows her real name, for she has long gone by a stage name of her own choosing. She is unsure of its meaning, but she loves its intriguingly European sound: She is the Princess Bruschetta.



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