Making things move, part 1

I first started developing procedural textures as a way to make things look more natural in computer graphics. These days, much of stuff of fantasy you see in movies — the marble, fire, smoke, clouds, stone, water and all sorts of other things — are built from such methods.

I remember how exciting it was for me back to when I first realized I could apply these same ideas of procedural and noise-based textures not just to appearance, but to animation. I’ve been trying to think of a very user-friendly way to describe how procedural textures can be used in computer graphics for making things move and come to life in a natural way — in a way that, as the master Walt Disney animators used to say, conveys the illusion of life.

More tomorrow.

3 Responses to “Making things move, part 1”

  1. sally says:

    Dr. Frederick Frankenstein: Please! Remain in your seats, I beg you! We are not children here, we are scientists! I assure you there is nothing to fear!

    Dr. Frederick Frankenstein: From that fateful day when stinking bits of slime first crawled from the sea and shouted to the cold stars, “I am man.”, our greatest dread has always been the knowledge of our mortality. But tonight, we shall hurl the gauntlet of science into the frightful face of death itself. Tonight, we shall ascend into the heavens. We shall mock the earthquake. We shall command the thunders, and penetrate into the very womb of impervious nature herself.

  2. Sharon says:

    Ah, Dr. Perlinstein!

  3. admin says:

    Thanks Sally;

    I believe it was the same Dr. Frederick Frankenstein who also said “Pardon me, boy. Is this the Transylvania station?”

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