We are currently engaged in a spirited debate in our VR theater group: When you present theater in VR, how much mystery should there be about the true nature of the actual physical space?
Two VR pieces that I find very effective, The Void and Draw Me Close, never actually show you that physical space. In both cases, you put on a VR headset and then walk through a doorway to another space.
Once you have passed through that doorway, you have no idea of the physical dimensions of the space you are now in. This sense of mystery greatly enhances the magical feeling that you have entered another world.
In contrast, most traditional theater makes a point of creating that magic right before your eyes. You know Hamlet is simply standing on a stage, yet you also accept that he is at Elsinore castle.
One member of our group is arguing that we should follow the lead of traditional theater, and that the audience should put on their headsets while standing in the very bare room where the magic will take place. Other members of our group disagree.
That faction argues that VR is fundamentally different from traditional theater, because it completely immerses you in a different sensory world. For this reason, it has the power to make you believe on a gut level that you are somewhere else, despite what your brain tells you.
They worry that explicitly showing that bare room at the start and end of your experience will strip this possibility of its potency, and thereby diminish the experience. I tend to agree with the latter position (in other words, I like the way The Void and Draw Me Close do it). But I could still be persuaded to change my mind, and I’m interested in hearing your opinions.

