After Manooh suggested looking at http://www.papermint.com, I spent some time on the site. It’s a fascinating experiment, and I think it brings into focus a number of the questions I was raising the other day.
You can create characters there, go shopping, meet other people, play various games. Very impressive. And its very impressiveness raises questions about the limitations of such experiences, and whether those limitations are intrinsic.
We as individuals are not the movies we see, the books we read, or the sum total of the entertainment we consume. Each of us – each individual – contains a complex assortment of competing values and desires, and our own particular kind of yearning for transcendence. As Walt Whitman said: “I am large. I contain multitudes.”
When we get together in person we have heated discussions about things we care about. Not just aesthetic questions and discussions of books and movies, but also social issues – income disparity, prejudice in all its dizzying array of forms, reproductive issues, the relationship between a society and its recent immigrants.
We try to work through, in our discussions, why we like or have faith in certain people or collective movements, while distrusting others.
An on-line world like Papermint is, by design, a place to get away from such discussions, and therefore to get away from ourselves in all of our messy completeness.
There are text forums that touch on the hard issues, but existing embodied on-line experiences seem to go for the opposite – for fun and fantasy, for the “magic circle” of play, where actions do not require consequences.
Is this simply the way it has to be? Is quasi-physical on-line embodiment necessarily limited to ways of escaping from the difficult issues of real life?