Interactive-lite

The program that I posted yesterday was an example of something that might be called “interactive-lite”. It’s interactive, but in a sort of minimal way.

Normally when you write an interactive computer graphics program, you keep track of everything that the user does. When do they click their mouse down? When do they release it?

I started out writing the MapTime program that way. But then I realized that there was no need for all that.

There is just no reason to keep track of whether the mouse is pressed or not. So in the final version of the program, I don’t even check for that.

All the MapTime program cares about is where your cursor happens to be. To me there is something very pure and simple about this way of doing things.

It seems to me that this is an interesting category. I wonder how many different interactive computer graphics programs could be written as “interactive-lite”?

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