World building

One of the things I love about Andor is the richness of its world building. Some of the best examples of this are so small and subtle that they can be hard to catch.

One wonderful detail in particular occurs when the main character goes back to his hotel room at a seaside resort, after having been away for months. He has returned to retrieve a small locked suitcase that is filled with his money and valuables.

When he gets to the room, the suitcase is exactly where he had left it, even though it is clear that many other guests had rented the room in the intervening months. In our world this would be unthinkable. In all that time, either the hotel would have stashed the suitcase away in a lost-and-found, or else somebody would have simply stolen it.

So what is going on? Well for one thing, clearly he knew that the suitcase would still be there, exactly where he had left it.

Which suggests that there are forms of security here that don’t exist in our world. For example, there might be some sort of biometric sensor that would immediately trigger an alarm, should you try to remove from a hotel room something that wasn’t yours.

So nobody would be foolish enough to even try. You would only end up being arrested and handed over to Empire law enforcement, which is something you definitely want to avoid in this particular fictional world.

For the same reason, there is no need for a lost-and-found. The resort owners know that the suitcase is perfectly safe where it is. When its owner is ready, he will come back for it.

The beautiful thing is that none of this is ever explicitly discussed. It is left up to the audience to gradually work out the significance of such seemingly small details.

To me, this is what great science fiction world building is all about.

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