Noise revisited, part 3

One of the first things I like to do when I implement any procedural texture is slap it onto a sphere, and then rotate the sphere. That’s a pretty surefire way to find out whether there are any unwanted patterns, repetitions, or other objectionable visual artifacts.

So I did just that with my latest implementation of 3D noise. Fortunately, it looks as though this particular implementation passes the rotating sphere test.

To link to the result and see for yourself, you can click on the image below.

More tomorrow.

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