I first started developing procedural textures as a way to make things look more natural in computer graphics. These days, much of stuff of fantasy you see in movies — the marble, fire, smoke, clouds, stone, water and all sorts of other things — are built from such methods.
I remember how exciting it was for me back to when I first realized I could apply these same ideas of procedural and noise-based textures not just to appearance, but to animation. I’ve been trying to think of a very user-friendly way to describe how procedural textures can be used in computer graphics for making things move and come to life in a natural way — in a way that, as the master Walt Disney animators used to say, conveys the illusion of life.
More tomorrow.