In his comment on my post from the other day, Alan Kay raises in intriguing point. As we venture forth into wide scale adaption of virtual reality, is full 3D immersion a distraction for human/computer interfaces?
We could make an anthropological argument in support of his thesis. Consider the last several thousand years of human tool building.
Down through the ages we have developed many systems for recording and organizing, from cave paintings to stone tablets to papyri to books to computer screens to smart phones.
For all of that time we have had 3D sculptural media, yet we never turn to them as organizational structures. Instead, we consistently turn to arrangements of flat surfaces.
Perhaps there is something fundamental about how our brains work which privileges 2D, or at most 2.5D, for organizing information, regardless of the technology we use.